About me
My name is Tom Baas, I’m a Game Designer from the Netherlands with a great eye for detail and a fiery passion for creating detailed game mechanics. I am currently looking for new remote, or on-site opportunities.
In my spare time, I enjoy working on game projects and aim to further develop my understanding of game development as a creative endeavour. I am always attempting to push the boundaries of my current skillset and see myself as a craftsman of this profession.
I’m currently working on a small Godot project aimed at combining the classic gameplay loop of Unreal tournament with the combat of Chivalry: Medieval Warfare. With this project, I strive to make a niché genre accessible to a wider public.
Achievements
Issued by British Academy of Film and Television Arts · Jun 2025
Obtained for my role as Team Lead and Technical Game Designer on my project Atan.
Issued by Dutch Game Association · Sep 2023
Obtained for my role as Technical Game Designer on Viking Hiking.
Professional Skills
- Visual Scripting & Scripting (Unreal, Snowdrop, Godot)
- Prototyping
- Design Investigation and Research
- Playtesting & Rapid iteration
- Design Documentation
- Tech Animation
- Animation
- Scrum & Agile Process
- Basic Rigging
- Basic Modeling
Software Skills
- Unreal Engine
- Snowdrop Engine
- Godot Engine
- Blender
- Jira
- Perforce
- Microsoft Teams
- Microsoft Office
- Confluence
- Miro