About me
My name is Tom Baas, I’m a Technical Game Designer from the Netherlands with 4 years of experience in Unreal Engine. I am currently at Breda University of Applied Sciences where I study Design and Production.
I focus on Technical Game Design and have been known to thoroughly analyze and conceptualize design with sound reasoning. I’m able to facilitate this with a strong technical toolset, which includes visual scripting, rapid prototyping, documentation,3D animation, basic 3D modeling and rigging. These skills allow me to hold a high standard of work, while also allowing me to communicate easily with the other departments.
I greatly value responsibility and am able to work independently and take ownership over my own work and features. I personally believe that acountability and ownership are vital to any team-oriented creative project.
Professional Skills
- Prototyping
- Research
- Playtesting & Rapid iteration
- Design Documentation
- Scrum & Agile Process
- Visual Scripting & Scripting
- 3D Animation
- Basic Rigging
- Basic 3D Modeling
Software Skills
- Unreal Engine
- Godot Engine
- Blender
- Jira
- Perforce
- Microsoft Teams
- Microsoft Office
- Confluence
- Miro