About me
My name is Tom Baas, I’m a game design professional specialized in player mechanics, character controllers, and systemic gameplay design. Experienced with multiplayer replication, and animation-driven systems, with shipped AAA content and feature ownership experience. I am currently looking for new remote, or on-site opportunities.
I graduated cum laude from the Breda University of Applied Sciences on the Creative Media and Game Technologies course with a judicium average of 9.4 and a GPA of 4.0.
In my spare time, I enjoy working on game projects and aim to further develop my understanding of game development as a creative endeavour. I am always attempting to push the boundaries of my current skillset and see myself as a craftsman of this profession.
I’m currently working on a small Godot project aimed at combining the classic gameplay loop of Unreal tournament with the combat of Chivalry: Medieval Warfare.
Achievements
Issued by British Academy of Film and Television Arts · Jun 2025
Obtained for my role as Team Lead and Technical Game Designer on my project Atan.
Issued by Dutch Game Association · Sep 2023
Obtained for my role as Technical Game Designer on Viking Hiking.
Skills
Software
- Unreal Engine
- Godot
- Snowdrop
- Blender
- Figma
- Office Suite
- Miro
Design
- Player Mechanics
- Character Controllers
- Weapon Systems
- Control Schemes
- Cameras
- Iterative workflows
- Data-informed design
Scripting
- Blueprints
- GDScript
- Python
- C++ (Integration, Debugging)
People
- Feature Ownership
- Scrum
- Agile
- Public Speaking
- Decision-making
Generalist
- Animation
- Character Rigging
- Technical Animation
- Multiplayer Replication