About me
Game Design Professional with a passion for creating advanced game mechanics that allow for limitless player enjoyment and exploration.
- Dutch
- Utrecht, Netherlands
Main Projects
Avatar: From The Ashes (2025)
Junior Game Designer
From The Ashes is the third DLC of Avatar: Frontiers of Pandora. A first-person, action-adventure open-world FPS game. It promises an all new Third-person perspective, new combat mechanics, epic boss fights and a ravaged new world to explore.
Project Information
- Project Scale: AAA
- Genre: Open world Action-Adventure FPS
- Consoles: Playstation, Xbox & PC
- Duration: 12 Months, Shipped
- Location: Malmö, Sweden
Responsibility Highlights
- Acted as feature owner for multiple gameplay systems, coordinating cross-discipline collaboration.
- Designed and implemented a new heavy machine gun weapon, including pickup flow, combat behaviour, and balancing.
- Developed three new grenade types with iterated throwing mechanics.
- Supported in the development of the new third-person perspective.
Atan (2023-2024)
Technical Game Designer, Team Lead
Atan is a third-person action-adventure game where you scale a colossal creature that is holding up the sky, and discover the giant is dying.
Project Information
- Project Type: Student
- Team Size: ~35
- Genre: Adventure
- Platform: Steam
- Timeframe: ~24 Weeks
Responsibility Highlights
- Designed and implemented core player mechanics on an existing C++ character backend, such as a bow and arrow and a climbing jump.
- Led a multidisciplinary team of ~35 developers as Project Lead, ensuring alignment across design, engineering, art, and production.
- Designed and built the Camera system.
- BAFTA Student Awards 2025 - Best Student Game Winner
- BUAS (In-house) - Won Y3 Best Design, Best Art & Best Overall Awards. 2024
- On Steam with "Very Positive Reviews" (93%)
Viking Hiking (2023)
Technical Game Designer
Viking Hiking is a cheerful 3D Platformer. Join Bøf on his adventure to reach Valhalla. Jump, dash and use the horn as you explore a lush but challenging island!
Project Information
- Project Type: Student
- Team Size: 20
- Genre: 3D Platformer
- Platform: Steam
- Timeframe: ~10 Weeks
Responsibility Highlights
- Developed a character movement system for a 3D platformer
- Built modular jump mechanics with tunable parameters for responsiveness and player control.
- Developed a responsive ledge climb.
- Dutch Game Awards - Nominated for "Best Student Game" 2023
- BUAS (In-house) - Won Y2 Industry, Best Design, Best Art & Best Overall Awards. 2023
- On Steam with "Very Positive Reviews" (85%)
Looking for more of my work? Please check out my project archive.