About me

Game Design Professional with a passion for creating advanced game mechanics that allow for limitless player enjoyment and exploration.

Main Projects

Avatar: From The Ashes (2025)

Junior Game Designer

From The Ashes is the third DLC of Avatar: Frontiers of Pandora. A first-person, action-adventure open-world FPS game. It promises an all new Third-person perspective, new combat mechanics, epic boss fights and a ravaged new world to explore.

Project Information

  • Project Scale: AAA
  • Genre: Open world Action-Adventure FPS
  • Consoles: Playstation, Xbox & PC
  • Duration: 12 Months, Shipped
  • Location:  Malmö, Sweden

Responsibility Highlights

  • Performed the role of feature owner for multiple new and old features. 
  • Designed and implemented a new pickup weapon called the heavy machinegun. 
  • Overhauled throwing mechanics and designed, and prototyped three new grenade types
  • Supported in the development of the new third-person perspective. 

Atan (2023-2024)

Technical Game Designer, Team Lead

Atan is a third-person action-adventure game where you scale a colossal creature that is holding up the sky, and discover the giant is dying.

Project Information

  • Project Type: Student
  • Team Size: ~35
  • Genre: Adventure
  • Platform: Steam
  • Timeframe: ~24  Weeks

Responsibility Highlights

  • Designed and built player mechanics such as a Bow and Arrow, Climbing stamina and leaping.
  • Lead a team of 35~ developers.
  • Designed and built the Camera system.
  • Created all functionality on an existing C++ character backend.

Viking Hiking (2023)

Technical Game Designer

Viking Hiking is a cheerful 3D Platformer. Join Bøf on his adventure to reach Valhalla. Jump, dash and use the horn as you explore a lush but challenging island!

Project Information

  • Project Type: Student
  • Team Size: 20
  • Genre: 3D Platformer
  • Platform: Steam
  • Timeframe: ~10  Weeks

Responsibility Highlights

  • Built an finite movement state machine. 
  • Built a custom walking movement. 
  • Made multiple modular jump mechanics.
  • Implemented a responsive ledge climb. 
  • Was responsible for the entirety of the 3C’s design. 

Looking for more of my work? Please check out my project archive.