Project Archive
A collection of prototypes, demos, personal projects, student projects and more. Any project that didn’t fit in the main page will end up archived in here.
Quake-Melee (2026)
Indie Developer
A small Godot project aimed at combining the classic gameplay loop of Unreal tournament with the combat of Chivalry: Medieval Warfare. Currently in development.
Project Information
- Project Type: Self-initiated
- Team Size: Duo
- Genre: Multiplayer Melee
- Platform: PC
- Timeframe: Started in December
Project Highlights
- Currently developing a networked custom character controller.
- Building a 3d animation solution for separated synced first person and third person animations.
- Scripted simple P2p multiplayer lobbies using Steam’s networking API in godot.
Project: Dungeoneer (2025)
Solo Developer
A character-building roguelike inspired by Slay the Spire, Darkest Dungeon 2 and Swords And Sandals.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: Tactical Roguelite
- Platform: PC (Not Released)
- Timeframe: ~8 Weeks
Project Highlights
- Created a tile movement system in UMG.
- Built a self-solving NPC behaviour system.
- Developed a system for creating new actions.
- The player and NPC’s can target tiles using actions.
- Implemented an intent system inspired by Slay the Spire to enforce tactical play.
- Implemented a token status effect system similar to Darkest Dungeon 2.
Please note that the art assets used in this prototype aren’t mine, and are taken from other games or bought / downloaded online.
Avatar: Secrets Of The Spires (2024)
Junior Game Design Intern
Secrets of the Spires is the second DLC of Avatar: Frontiers of Pandora. A first-person, action-adventure open-world FPS game set in the wondrous world of Pandora where you can discover what it truly means to be Na'Vi.
Project Information
- Project Scale: AAA
- Genre: Open world Action-Adventure FPS
- Consoles: Playstation, Xbox & PC
- Duration: 3 Months, Shipped
- Location: Malmö, Sweden
Responsibility Highlights
- Contributed towards general balancing.
- Assisted with 3Cs development.
- Developed and implemented controller haptics for the Playstation 5 and Xbox.
- Developed and implemented camera shakes.
- Onboarded to Snowdrop.
Grappling Game Prototype (2024)
Solo Developer
An action platformer roguelike about defeating enemies using your grappling hooks, weapons and the environment.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: Action Platformer
- Platform: PC
- Timeframe: ~1 Year (On & Off)
Project Highlights
- Created an advanced grappling hook movement system in the likeness of Attack On Titan.
- Designed and prototyped a simple system to allow for grappleable game objects.
- Developed a 3D level generation system using handcrafted “Modules”
- Wrote a C++ 3D pathfinding solution using octrees.
Souls-like Character Controller (2022)
Solo Developer
A Dark Souls 1 inspired character controller using root motion for actions and attacks with a custom rig and animations.
Project Information
- Project Type: Student
- Team Size: Solo
- Genre: Action RPG (Souls-like)
- Platform: PC (Not Released)
- Timeframe: ~8 Weeks
Project Highlights
- Created a robust system for actions and attacks using root motion and animation notifies.
- Built a modular weapon system that supports custom animations.
- Modeled, Rigged and Animated custom animations in the likeness of Dark souls.
Meltdown Madness (2022)
Technical Game Designer
Meltdown Madness is a 2v2 couch co-op game where you play as a sloth working in a nuclear powerplant and redirect a jet of water to gain points.
Project Information
- Project Type: Student
- Team Size: 14
- Genre: 2v2 Couch Co-op
- Platform: Itch.IO
- Timeframe: ~8 Weeks
Responsibility Highlights
- Prototyped the character.
- Created the camera.
- Prototyped the total game loop.
- Performed general multiplayer game balancing.
- Hosted the majority of the scrum activities.
- BUAS (In-house) - Won Industry Favorite 2022
- BUAS (In-house) - Won Year 1 Best Art & Best Game 2022
Melee (2021)
Solo Developer
Melee is a multi-player first-person melee slasher game in fantasy world with visceral melee combat.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: First-Person Melee
- Platform: PC (Not released)
- Timeframe: ~1-2 years (On & Off)
Project Highlights
- Created a multiplayer true-first-person melee swing system.
- Created a modular melee weapon system.
- Modeled, rigged and animated a true-first person character controller.
- Animated simple true-first-person animations.
Grapple Toads (2020)
Solo Developer
Grapple Toads is a third-person action platformer about a toad fighting bugs using a large sword and a bow.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: Action Platformer
- Platform: PC (Not released)
- Timeframe: ~4 weeks
Project Highlights
- Created a fast-paced movement system with grapplings hooks.
- Created a simple boss battle.
- Created simple enemy AI.
- Modeled, rigged and animated 4 characters.
- Created a simple tutorial and boss-fight.