Project Archive

A collection of prototypes, demos, personal projects, student projects and more. Any project that didn’t fit in the main page will end up archived in here. 

Quake-Melee (2026)

Indie Developer

A small Godot project aimed at combining the classic gameplay loop of Unreal tournament with the combat of Chivalry: Medieval Warfare. Currently in development.

Project Information

  • Project Type: Self-initiated
  • Team Size: Duo
  • Genre: Multiplayer Melee
  • Platform: PC
  • Timeframe: Started in December

Project Highlights

  • Currently developing a networked custom character controller. 
  • Building a 3d animation solution for separated synced first person and third person animations.
  • Scripted simple P2p multiplayer lobbies using Steam’s networking API in godot. 

Project: Dungeoneer (2025)

Solo Developer

A character-building roguelike inspired by Slay the Spire, Darkest Dungeon 2 and Swords And Sandals.

Project Information

  • Project Type: Self-initiated
  • Team Size: Solo
  • Genre: Tactical Roguelite
  • Platform: PC (Not Released)
  • Timeframe: ~8  Weeks

Project Highlights

  • Created a tile movement system in UMG.
  • Built a self-solving NPC behaviour system.
  • Developed a system for creating new actions.
  • The player and NPC’s can target tiles using actions. 
  • Implemented an intent system inspired by Slay the Spire to enforce tactical play. 
  • Implemented a token status effect system similar to Darkest Dungeon 2. 

Please note that the art assets used in this prototype aren’t mine, and are taken from other games or bought / downloaded online. 

Avatar: Secrets Of The Spires (2024)

Junior Game Design Intern

Secrets of the Spires is the second DLC of Avatar: Frontiers of Pandora. A first-person, action-adventure open-world FPS game set in the wondrous world of Pandora where you can discover what it truly means to be Na'Vi.

Project Information

  • Project Scale: AAA
  • Genre: Open world Action-Adventure FPS
  • Consoles: Playstation, Xbox & PC
  • Duration: 3 Months, Shipped
  • Location:  Malmö, Sweden

Responsibility Highlights

  • Contributed towards general balancing. 
  • Assisted with 3Cs development. 
  • Developed and implemented controller haptics for the Playstation 5 and Xbox. 
  • Developed and implemented camera shakes.  
  • Onboarded to Snowdrop. 

Grappling Game Prototype (2024)

Solo Developer

An action platformer roguelike about defeating enemies using your grappling hooks, weapons and the environment.

Project Information

  • Project Type: Self-initiated
  • Team Size: Solo
  • Genre: Action Platformer
  • Platform: PC
  • Timeframe: ~1 Year (On & Off)

Project Highlights

  • Created an advanced grappling hook movement system in the likeness of Attack On Titan.
  • Designed and prototyped a simple system to allow for grappleable game objects. 
  • Developed a 3D level generation system using handcrafted “Modules”
  • Wrote a C++  3D pathfinding solution using octrees. 

Souls-like Character Controller (2022)

Solo Developer

A Dark Souls 1 inspired character controller using root motion for actions and attacks with a custom rig and animations.

Project Information

  • Project Type: Student
  • Team Size: Solo
  • Genre: Action RPG (Souls-like)
  • Platform: PC (Not Released)
  • Timeframe: ~8  Weeks

Project Highlights

  • Created a robust system for actions and attacks using root motion and animation notifies. 
  • Built a modular weapon system that supports custom animations. 
  • Modeled, Rigged and Animated custom animations in the likeness of Dark souls.

Meltdown Madness (2022)

Technical Game Designer

Meltdown Madness is a 2v2 couch co-op game where you play as a sloth working in a nuclear powerplant and redirect a jet of water to gain points.

Project Information

  • Project Type: Student
  • Team Size: 14
  • Genre: 2v2 Couch Co-op
  • Platform: Itch.IO
  • Timeframe: ~8  Weeks

Responsibility Highlights

  • Prototyped the character.
  • Created the camera. 
  • Prototyped the total game loop. 
  • Performed general multiplayer game balancing. 
  • Hosted the majority of the scrum activities.

Melee (2021)

Solo Developer

Melee is a multi-player first-person melee slasher game in fantasy world with visceral melee combat.

Project Information

  • Project Type: Self-initiated
  • Team Size: Solo
  • Genre: First-Person Melee
  • Platform: PC (Not released)
  • Timeframe: ~1-2 years (On & Off)

Project Highlights

  • Created a multiplayer true-first-person melee swing system. 
  • Created a modular melee weapon system. 
  • Modeled, rigged and animated a true-first person character controller. 
  • Animated simple true-first-person animations. 

Grapple Toads (2020)

Solo Developer

Grapple Toads is a third-person action platformer about a toad fighting bugs using a large sword and a bow.

Project Information

  • Project Type: Self-initiated
  • Team Size: Solo
  • Genre: Action Platformer
  • Platform: PC (Not released)
  • Timeframe: ~4 weeks

Project Highlights

  • Created a fast-paced movement system with grapplings hooks. 
  • Created a simple boss battle. 
  • Created simple enemy AI.
  • Modeled, rigged and animated 4 characters. 
  • Created a simple tutorial and boss-fight.