About me

My name is Tom Baas, I’m a game design professional specialized in player mechanics, character controllers, and systemic gameplay design. Experienced with multiplayer replication, and animation-driven systems, with shipped AAA content and feature ownership experience. I am currently looking for new remote, or on-site opportunities. 

I graduated cum laude from the Breda University of Applied Sciences on the Creative Media and Game Technologies course with a judicium average of 9.4 and a GPA of 4.0.

In my spare time, I enjoy working on game projects and aim to further develop my understanding of game development as a creative endeavour. I am always attempting to push the boundaries of my current skillset and see myself as a craftsman of this profession.

I’m currently working on a small Godot project aimed at combining the classic gameplay loop of Unreal tournament with the combat of Chivalry: Medieval Warfare.

Achievements

BAFTA Student Awards 2025 – Best Game

Obtained for my role as Team Lead and Technical Game Designer on my project Atan. 

Dutch Game Awards 2023 – Best Student Game Finalist

Obtained for my role as Technical Game Designer on Viking Hiking. 

Skills

Software

  • Unreal Engine
  • Godot
  • Snowdrop
  • Blender
  • Figma
  • Office Suite
  • Miro 

Design

  • Player Mechanics
  • Character Controllers
  • Weapon Systems
  • Control Schemes
  • Cameras
  • Iterative workflows
  • Data-informed design

Scripting

  • Blueprints
  • GDScript
  • Python
  • C++ (Integration, Debugging)

People

  • Feature Ownership
  • Scrum
  • Agile
  • Public Speaking
  • Decision-making

Generalist

  • Animation
  • Character Rigging
  • Technical Animation
  • Multiplayer Replication