About me
Game Design Professional with a passion for creating advanced game mechanics that allow for limitless player enjoyment and exploration.
- Dutch
- Utrecht, Netherlands
Main Projects
Avatar: From The Ashes (2025)
Junior Game Designer
From The Ashes is the third DLC of Avatar: Frontiers of Pandora. A first-person, action-adventure open-world FPS game. It promises an all new Third-person perspective, new combat mechanics, epic boss fights and a ravaged new world to explore.
Information
- Project Scale: AAA
- Genre: Open world Action-Adventure FPS
- Consoles: Playstation, Xbox & PC
- Duration: 12 Months, Shipped
- Location: Malmö, Sweden
Responsibility Highlights
- Performed the role of feature owner for multiple new and old features.
- Designed and implemented a new pickup weapon called the heavy machinegun.
- Overhauled throwing mechanics and designed, and prototyped three new grenade types
- Supported in the development of the new third-person perspective.
Avatar: Secrets Of The Spires (2024)
Junior Game Design Intern
Secrets of the Spires is the second DLC of Avatar: Frontiers of Pandora. A first-person, action-adventure open-world FPS game set in the wondrous world of Pandora where you can discover what it truly means to be Na'Vi.
Information
- Project Scale: AAA
- Genre: Open world Action-Adventure FPS
- Consoles: Playstation, Xbox & PC
- Duration: 3 Months, Shipped
- Location: Malmö, Sweden
Responsibility Highlights
- Contributed towards general balancing.
- Assisted with 3Cs development.
- Developed and implemented controller haptics for the Playstation 5 and Xbox.
- Developed and implemented camera shakes.
- Onboarded to Snowdrop.
Atan (2023-2024)
Technical Game Designer, Team Lead
Atan is a third-person action-adventure game where you scale a colossal creature that is holding up the sky, and discover the giant is dying.
Project Information
- Project Type: Student
- Team Size: ~35
- Genre: Adventure
- Platform: Steam
- Timeframe: ~24 Weeks
Responsibility Highlights
- Designed and built player mechanics such as a Bow and Arrow, Climbing stamina and leaping.
- Lead a team of 35~ developers.
- Designed and built the Camera system.
- Created all functionality on an existing C++ character backend.
- BAFTA Student Awards 2025 - Best Student Game Winner
- BUAS (In-house) - Won Y3 Best Design, Best Art & Best Overall Awards. 2024
- Released on Steam with "Very Positive Reviews" (95%)
Viking Hiking (2023)
Technical Game Designer
Viking Hiking is a cheerful 3D Platformer. Join Bøf on his adventure to reach Valhalla. Jump, dash and use the horn as you explore a lush but challenging island!
Project Information
- Project Type: Student
- Team Size: 20
- Genre: 3D Platformer
- Platform: Steam
- Timeframe: ~10 Weeks
Responsibility Highlights
- Built an finite movement state machine.
- Built a custom walking movement.
- Made multiple modular jump mechanics.
- Implemented a responsive ledge climb.
- Was responsible for the entirety of the 3C’s design.
- Dutch Game Awards - Nominated for "Best Student Game" 2023
- BUAS (In-house) - Won Y2 Industry, Best Design, Best Art & Best Overall Awards. 2023
- Released on Steam with "Very Positive Reviews" (87%)
Projects
Grappling Game Prototype (2024)
Solo Developer
An action platformer roguelike about defeating enemies using your grappling hooks, weapons and the environment. Ultimately, It was cancelled due to scope creep.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: Action Platformer
- Platform: PC
- Timeframe: 1 Year (On & Off)
Project Highlights
- Created an advanced grappling hook movement system in the likeness of Attack On Titan.
- Designed and prototyped a simple system to allow for grappleable game objects.
- Developed a 3D level generation system using handcrafted “Modules”
- Wrote a C++ 3D pathfinding solution using octrees.
Souls-like Character Controller (2022)
Solo Developer
A Dark Souls 1 inspired character controller using root motion for actions and attacks with a custom rig and animations.
Project Information
- Project Type: Student
- Team Size: Solo
- Genre: Action RPG (Souls-like)
- Platform: PC (Not Released)
- Timeframe: ~8 Weeks
Project Highlights
- Created a robust system for actions and attacks using root motion and animation notifies.
- Built a modular weapon system that supports custom animations.
- Modeled, Rigged and Animated custom animations in the likeness of Dark souls.
Grapple Toads (2020)
Solo Developer
Grapple Toads is a third-person action platformer about a toad fighting bugs using a large sword and a bow.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: Action Platformer
- Platform: PC (Not released)
- Timeframe: ~4 weeks
Project Highlights
- Created a fast-paced movement system with grapplings hooks.
- Created a simple boss battle.
- Created simple enemy AI.
- Modeled, rigged and animated 4 characters.
- Created a simple tutorial and boss-fight.
Melee (2021)
Solo Developer
Melee is a multi-player first-person melee slasher game in fantasy world with visceral melee combat.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: First-Person Melee
- Platform: PC (Not released)
- Timeframe: 1-2 years (On & Off)
Project Highlights
- Created a multiplayer true-first-person melee swing system.
- Created a modular melee weapon system.
- Modeled, rigged and animated a true-first person character controller.
- Animated simple true-first-person animations.
Meltdown Madness (2022)
Technical Game Designer
Meltdown Madness is a 2v2 couch co-op game where you play as a sloth working in a nuclear powerplant and redirect a jet of water to gain points.
Project Information
- Project Type: Student
- Team Size: 14
- Genre: 2v2 Couch Co-op
- Platform: Itch.IO
- Timeframe: ~8 Weeks
Responsibility Highlights
- Prototyped the character.
- Created the camera.
- Prototyped the total game loop.
- Performed general multiplayer game balancing.
- Hosted the majority of the scrum activities.
- BUAS (In-house) - Won Industry Favorite 2022
- BUAS (In-house) - Won Year 1 Best Art & Best Game 2022
Zombie Survival (2022)
Solo Developer
A top-down twin-stick shooter game-mode where the player fights off waves of zombies. The player can open doors to expand the map and gain access to more powerful weapons.
Project Information
- Project Type: Student
- Team Size: Solo
- Genre: Twin-stick Shooter
- Platform: Itch.IO
- Timeframe: ~8 Weeks
Project Highlights
- Picked up Godot for the first time.
- Learned GDScript to a novice level within 8 weeks
- Created a simple wave survival gamemode.
- Create and balanced multiple simple weapons you can buy in-game.