About me

Game Design Professional with a passion for creating advanced game systems that allow for limitless player enjoyment and exploration.

Main Projects

Unnanounced Project (2025)

Junior Game Design Intern

Currently working on an unnanounced project at Massive Entertainment in Malmö, Sweden.


Information

  • Project Scale: Undefined.
  • Genre: Undefined. 
  • Consoles: Playstation, Xbox & PC
  • Duration: Ongoing
  • Location:  Malmö, Sweden

Responsibility Highlights

  • Owner of a multitude of features, while being onboarded to the feature development pipeline. 

Avatar: Secrets Of The Spires (2024)

Junior Game Design Intern

Secrets of the Spires is the second DLC of Avatars: Frontiers of Pandora. A frst-person, action-adventure open-world game set in the wondrous world of Pandora where you can discover what it truly means to be Na'Vi.

Information

  • Project Scale: AAA
  • Genre: Open world Action-Adventure
  • Consoles: Playstation, Xbox & PC
  • Duration: 3 Months, Shipped
  • Location:  Malmö, Sweden

Responsibility Highlights

  • Contributed towards general balancing. 
  • Assisted with 3Cs development. 
  • Developed and implemented controller Haptics for the Playstation 5 and Xbox. 
  • Developed and implemented camera shakes.  
  • Onboarded to Snowdrop. 

Untitled Grappling Game (2023-2025)

Game Designer

An action platformer with an advanced grappling hook system. Currently in development in my free time.

Project Information

  • Project Type: Self-initiated
  • Team Size: Solo (Currently)
  • Genre: Action Platformer
  • Platform: PC (Not Released)
  • Timeframe: ~TBD

Project Highlights

  • Created an advanced grappling hook movement system in the likeness of Attack On Titan.
  • Created a 3D level generation system using handcrafted “Modules”
  • Created a system that allows for combining components to create unique interactible / usable objects. 

Viking Hiking (2023)

Technical Game Designer

Viking Hiking is a cheerful 3D Platformer. Join Bøf on his adventure to reach Valhalla. Jump, dash and use the horn as you explore a lush but challenging island!

Project Information

  • Project Type: Student
  • Team Size: 20
  • Genre: 3D Platformer
  • Platform: Steam
  • Timeframe: ~10  Weeks

Responsibility Highlights

  • Built an finite movement state machine. 
  • Built a custom walking movement. 
  • Made multiple modular jump mechanics.
  • Implemented a responsive ledge climb. 
  • Was responsible for the entirety of the 3C’s design. 

Projects

Atan (2023-2024)

Technical Game Designer, Team Lead

Atan is a third-person action-adventure game where you scale a colossal creature that is holding up the sky, and discover the giant is dying.

Project Information

  • Project Type: Student
  • Team Size: ~35
  • Genre: Adventure
  • Platform: Steam
  • Timeframe: ~24  Weeks

Responsibility Highlights

  • Designed and built player mechanics such as a Bow and Arrow, Climbing stamina and leaping.
  • Lead a team of 35~ developers.
  • Designed and built the Camera system.
  • Created all functionality on an existing C++ character backend.

Souls-like Character Controller (2022)

Technical Game Designer

A Dark Souls 1 inspired character controller using root motion for actions and attacks with a custom rig and animations.

Project Information

  • Project Type: Student
  • Team Size: Solo
  • Genre: Action RPG (Souls-like)
  • Platform: PC (Not Released)
  • Timeframe: ~8  Weeks

Project Highlights

  • Created a robust system for actions and attacks using root motion and animation notifies. 
  • Built a modular weapon system that supports custom animations. 
  • Modeled, Rigged and Animated custom animations in the likeness of Dark souls.

Grapple Toads (2020)

Game Designer

Grapple Toads is a third-person action platformer about a toad fighting bugs using a large sword and a bow.

Project Information

  • Project Type: Self-initiated
  • Team Size: Solo
  • Genre: Action Platformer
  • Platform: PC (Not released)
  • Timeframe: ~4 weeks

Project Highlights

  • Created a fast-paced movement system with grapplings hooks. 
  • Created a simple boss battle. 
  • Created simple enemy AI.
  • Modeled, rigged and animated 4 characters. 
  • Created a simple tutorial and boss-fight.

Melee (2019-2022)

Game Designer

Melee is a multi-player first-person melee slasher game in fantasy world with visceral melee combat.

Project Information

  • Project Type: Self-initiated
  • Team Size: Solo
  • Genre: First-Person Melee
  • Platform: PC (Not released)
  • Timeframe: 1-2 years (On & Off)

Project Highlights

  • Created a true-first-person melee swing system. 
  • Created a modular melee weapon system. 
  • Modeled, rigged and animated a true-first person character controller. 
  • Animated simple true-first-person animations. 

Meltdown Madness (2022)

Technical Game Designer

Meltdown Madness is a 2v2 couch co-op game where you play as a sloth working in a nuclear powerplant and redirect a jet of water to gain points.

Project Information

  • Project Type: Student
  • Team Size: 14
  • Genre: 2v2 Couch Co-op
  • Platform: Itch.IO
  • Timeframe: ~8  Weeks

Responsibility Highlights

  • Prototyped the character.
  • Created the camera. 
  • Prototyped the total game loop. 
  • Performed general multiplayer game balancing. 
  • Hosted the majority of the scrum activities.

Zombie Survival (2022)

Game Designer

A top-down twin-stick shooter game-mode where the player fights off waves of zombies. The player can open doors to expand the map and gain access to more powerful weapons.

Project Information

  • Project Type: Student
  • Team Size: Solo
  • Genre: Twin-stick Shooter
  • Platform: Itch.IO
  • Timeframe: ~8  Weeks

Project Highlights

  • Picked up Godot for the first time.
  • Learned GDScript to a novice level within 8 weeks
  • Created a simple wave survival gamemode. 
  • Create and balanced multiple simple weapons you can buy in-game.