About me
Game Design Professional with a passion for creating advanced game systems that allow for limitless player enjoyment and exploration.
- Dutch
- Malmö, Sweden
Main Projects
Avatar: Frontiers of Pandora (2024)
Junior Game Design Intern
Avatar: Frontiers of Pandora is a first-person, action-adventure open-world game set in the wondrous world of Pandora where you can discover what it truly means to be Na'vi.
Information
- Project Scale: AAA
- Genre: Open world Action-Adventure
- Consoles: Playstation, Xbox & PC
- Duration: Ongoing
- Location: Malmö, Sweden
Viking Hiking (2023)
Technical Game Designer
Viking Hiking is a cheerful 3D Platformer. Join Bøf on his adventure to reach Valhalla. Jump, dash and use the horn as you explore a lush but challenging island!
Project Information
- Project Type: Student
- Team Size: 20
- Genre: 3D Platformer
- Platform: Steam
- Timeframe: ~10 Weeks
Responsibility Highlights
- Built an finite movement state machine.
- Built a custom walking movement.
- Made multiple modular jump mechanics.
- Implemented a responsive ledge climb.
- Was responsible for the entirety of the 3C’s design.
- Dutch Game Awards - Nominated for "Best Student Game" 2023
- Released on Steam with "Very Positive Reviews" (87%)
- BUAS (In-house) - Won Y2 Industry, Best Design, Best Art & Best Overall Awards. 2023
Souls-like Character Controller (2022)
Technical Game Designer
A Dark Souls 1 inspired character controller using root motion for actions and attacks with a custom rig and animations.
Project Information
- Project Type: Student
- Team Size: Solo
- Genre: Action RPG (Souls-like)
- Platform: PC (Not Released)
- Timeframe: ~8 Weeks
Project Highlights
- Created a robust system for actions and attacks using root motion and animation notifies.
- Built a modular weapon system that supports custom animations.
- Modeled, Rigged and Animated custom animations in the likeness of Dark souls.
Untitled Grappling Game (2023-2024)
Game Designer
An action platformer with an advanced grappling hook system. Currently in development in my free time.
Project Information
- Project Type: Self-initiated
- Team Size: Solo (Currently)
- Genre: Action Platformer
- Platform: PC (Not Released)
- Timeframe: ~TBD
Project Highlights
- Created an advanced grappling hook movement system in the likeness of Attack On Titan.
- Created a 3D level generation system using handcrafted “Modules”
- Created an AI token system.
Projects
Atan (2023-2024)
Technical Game Designer, Team Lead
Atan is a third-person action-adventure game where you scale a colossal creature that is holding up the sky, and discover the giant is dying.
Project Information
- Project Type: Student
- Team Size: ~35
- Genre: Adventure
- Platform: Steam
- Timeframe: ~24 Weeks
Responsibility Highlights
- Designed and built player mechanics such as a Bow and Arrow, Climbing stamina and leaping.
- Lead a team of 35~ developers.
- Designed and built the Camera system.
- Created all functionality on an existing C++ character backend.
- Released on Steam with "Very Positive Reviews" (94%)
- BUAS (In-house) - Won Y3 Best Design, Best Art & Best Overall Awards. 2024
Melee (2019-2022)
Game Designer
Melee is a multi-player first-person melee slasher game in fantasy world with visceral melee combat.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: First-Person Melee
- Platform: PC (Not released)
- Timeframe: 1-2 years (On & Off)
Project Highlights
- Created a true-first-person melee swing system.
- Created a modular melee weapon system.
- Modeled, rigged and animated a true-first person character controller.
- Animated simple true-first-person animations.
Zombie Survival (2022)
Game Designer
A top-down twin-stick shooter game-mode where the player fights off waves of zombies. The player can open doors to expand the map and gain access to more powerful weapons.
Project Information
- Project Type: Student
- Team Size: Solo
- Genre: Twin-stick Shooter
- Platform: Itch.IO
- Timeframe: ~8 Weeks
Project Highlights
- Picked up Godot for the first time.
- Learned GDScript to a novice level within 8 weeks
- Created a simple wave survival gamemode.
- Create and balanced multiple simple weapons you can buy in-game.
Grapple Toads (2020)
Game Designer
Grapple Toads is a third-person action platformer about a toad fighting bugs using a large sword and a bow.
Project Information
- Project Type: Self-initiated
- Team Size: Solo
- Genre: Action Platformer
- Platform: PC (Not released)
- Timeframe: ~4 weeks
Project Highlights
- Created a fast-paced movement system with grapplings hooks.
- Created a simple boss battle.
- Created simple enemy AI.
- Modeled, rigged and animated 4 characters.
- Created a simple tutorial and boss-fight.
Meltdown Madness (2022)
Technical Game Designer
Meltdown Madness is a 2v2 couch co-op game where you play as a sloth working in a nuclear powerplant and redirect a jet of water to gain points.
Project Information
- Project Type: Student
- Team Size: 14
- Genre: 2v2 Couch Co-op
- Platform: Itch.IO
- Timeframe: ~8 Weeks
Responsibility Highlights
- Prototyped the character.
- Created the camera.
- Prototyped the total game loop.
- Performed general multiplayer game balancing.
- Hosted the majority of the scrum activities.
- BUAS (In-house) - Won Industry Favorite 2022
- BUAS (In-house) - Won Year 1 Best Art & Best Game 2022